The slides for both the master class and the session I held at the Game Connection in Paris are now available:
Master class: Memory Management Strategies (PPT, PDF).
Session: Debugging memory stomps and other atrocities (PPT, PDF).
A big “Thank you!” to all the people who attended, I really enjoyed working with you. Looking forward to seeing some of you again next year!
After lots of work I’m proud to finally announce that the first evaluation SDK for our core technology is now available!
Check out www.molecular-matters.com for more information on the core library. Further SDKs will follow during the next few months.
I’m happy to announce that I’ll be holding a master class about memory management strategies at Game Connection, which will take place Nov. 28-30 in Paris. In this 7h master class we will discuss a wealth of different topics regarding memory management, and take a much more detailed look at things I’ve written about in my blog. I’ll try to create a good mixture between technical details and practice sessions.
I’ll also be giving a talk about debugging memory stomps on the following day.
It would be a pleasure to meet up with some of you there!
As it turns out, Gamasutra reprinted my #altdevblogaday article about quasi compile-time string hashing! It’s encouraging to see that things available in Molecule are getting more and more attention.
After a bit more than three months of blogging, this blog has already managed to accumulate more than 3000 hits – thank you for reading, keep spreading the word!
Besides, I’ve recently been accepted as a writer for #altdevblogaday, so expect to see some technical articles there as well. My first blog post went live on Tuesday – I’m happy to be part of such a passionate community!
Finally, another game-development blog sees the light of day. What to expect? Posts related to different aspects of game engine programming (low-level, graphics, tools, …), a gush of useful C++ techniques, and other things that cross my mind while working on the Molecule game engine.