Today’s post is only a small gem I accidentally came across while I was looking for something entirely different: a faster method of multiplying a quaternion by a vector. Continue reading
A faster quaternion-vector multiplication
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Today’s post is only a small gem I accidentally came across while I was looking for something entirely different: a faster method of multiplying a quaternion by a vector. Continue reading
As promised in the last blog post, today we are going to take a look at how Molecule handles internal references to data owned by some other system in the engine.
One thing I have noticed during the development of the Molecule Engine, is that defining clear ownership over data can tremendously help with following a data-oriented design approach, and vice versa.