About Stefan Reinalter

Stefan has been working in the games industry as a programmer since 2004. He has worked on multi-platform technology for PC, Xbox 360, Playstation 3 and Wii during the last years, and now focuses on building middleware technology. Stefan can be found on LinkedIn, Facebook, Twitter, and shares his thoughts on his programming-related blog.

Job System 2.0: Lock-Free Work Stealing – Part 5: Dependencies

In today’s post, we will finally take a look at the last remaining piece of the new job system: adding dependencies between jobs.

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Job System 2.0: Lock-Free Work Stealing – Part 2: A specialized allocator

As promised in the last post, today we will be looking at how to get rid of new and delete when allocating jobs in our job system. Allocations can be dealt with in a much more efficient way, as long as we are willing to sacrifice some memory for that. The resulting performance improvement is huge, and certainly worth it..

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