Gamma-correct rendering

Eventhough gamma-correct rendering is absolutely crucial in order to get good and realistic lighting results, many programmers (sadly) still don’t care about it. Today, I want to show how different the visual results of lighting in gamma-space vs. linear-space actually are, and what you can do about it.

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Adventures in data-oriented design – Part 1: Mesh data

Let’s face it, performance on modern processors (be it PCs, consoles or mobiles) is mostly governed by memory access patterns. Still, data-oriented design is considered something new and novel, and only slowly creeps into programmers’ brains, and this really needs to change. Having co-workers fix your code and improving its performance really is no excuse for writing crappy code (from a performance point-of-view) in the first place.

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