In order to gauge which topics you may find interesting, I’ve decided to do a quick poll to let you choose which topic you would like to hear more about.
Every now and then, I get asked about the current status of the Molecule Engine, whether there is an evaluation version to download, or if an Indie license can be acquired somehow. There are a few things that need to be said, because this is something that is very close to my heart.
I’m proud and excited to announce that both my proposals for Game Engine Gems 3 have been accepted! The book is due GDC 2016, so make sure to pick it up once it’s released.
Hopefully this will get me back into the habit of writing a bit more. I have plenty of new (and also old!) topics to write about, but I’m really lacking the time at the moment.
The WordPress.com stats helper monkeys prepared a 2014 annual report for this blog.
Here’s an excerpt:
The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 160,000 times in 2014. If it were an exhibit at the Louvre Museum, it would take about 7 days for that many people to see it.
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I recently came across several old projects I did almost 20 years ago, and thought about how to preserve them so they aren’t lost again. I already believed them to be lost once, until a classmate approached me and told me what he had found on some of the old floppy disks he had lying around.
And what better place is there to conserve things than the internet?
I’m proud to announce that the first evaluation SDK for our input technology is now available! A new version of the core technology has also been released, with some minor additions and improvements.
Check out www.molecular-matters.com for more information on the input library. Further SDKs will follow during the next few months.