Job System 2.0: Lock-Free Work Stealing – Part 1: Basics

Back in 2012, I wrote about the task scheduler implementation in Molecule. Three years have passed since then, and now it’s time to give the old system a long deserved lifting.

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Game Engine Gems 3

I’m proud and excited to announce that both my proposals for Game Engine Gems 3 haveĀ been accepted! The book is due GDC 2016, so make sure to pick it up once it’s released.

Hopefully this will get me back into the habit of writing a bit more. I have plenty of new (and also old!) topics to write about, but I’m really lacking the time at the moment.